Adventure
There are paths in Asterwyn that do not appear on any map.
They wind through forgotten valleys, across ancient bridges and beyond landmarks whose names have long since been lost.
The Adventure Realm is where the well-trodden paths end.
Beyond that point, anything could be waiting.
An abandoned tower.
A hidden cave.
A ruined city.
A treasure buried beneath the earth.
Or simply another path leading somewhere you've never been before.
All you need is a map, a little courage and a willingness to keep walking.
From the Keepers' Journal
We have never been particularly good at leaving things unexplored.
Give us a path disappearing into the trees and we will follow it.
Show us a door covered in vines and we will wonder what's behind it.
Put a blank space on a map and we will immediately want to fill it.Perhaps that is what makes an adventure.
Not knowing where you are going.
Only knowing that you want to find out.
— The Keepers of Faewild & Flora
Treasures of the Adventure Realm
Adventure treasures are inspired by forgotten maps, ancient ruins, hidden paths and the spirit of exploration.
Old keys.
Compasses.
Maps.
Mountains.
Ancient symbols.
Weathered metals.
And little treasures that look as though they might have been discovered somewhere far beyond the edge of the known world.
Each piece is handmade in the Workshop, ready for the next journey.