A world of hidden places, wandering magic and stories waiting to be found.
There are places in the world that cannot be found on any ordinary map.
Asterwyn is one of them.
Beyond the doors, paths and portals that connect our world to something stranger lies a realm of ancient forests, forgotten castles, enchanted gardens, endless oceans and skies filled with things that have never been given names.
Asterwyn is divided into ten Realms, each with its own landscapes, creatures, traditions and secrets.
Some are peaceful.
Some are wild.
Some are best visited in daylight.
And some have been known to move when nobody is looking.
But the Realms are not as separate as they first appear.
Travellers have long carried stories of strange objects appearing far from where they were first found. A coin discovered in the Woodland Realm turning up on a ship in the Ocean. A flower blooming where no seed was planted. A door appearing in a wall that has never had a door.
And, occasionally, a traveller will meet a Keeper.
THE KEEPERS
Keepers are the travellers, collectors, craftsmen, explorers and guardians who journey between the Realms of Asterwyn.
Some dedicate their lives to a single Realm, learning its paths, creatures and secrets.
Others belong to the Keepers of Faewild & Flora — wanderers who travel between the Realms in search of unusual treasures, forgotten artefacts and curious things worth bringing home.
They trade.
They create.
They collect.
And sometimes, they discover things that perhaps were better left undiscovered.
No two Keepers seem to agree on exactly what makes someone a Keeper.
Perhaps it is knowledge.
Perhaps it is courage.
Perhaps it is simply knowing when to follow a strange path instead of turning back.
Whatever the answer, one thing is certain:
A Keeper is always looking for the next door.
THE TEN REALMS
From the ancient trees of Woodland to the moonlit shores of Ocean, the ten Realms of Asterwyn each hold their own stories.
Woodland — forests that remember footsteps.
Gothic — forgotten places, old secrets and beautiful things that refuse to stay buried.
Dragon — ancient creatures, hidden roads and treasures worth guarding.
Fae — where nothing is quite as it seems, and promises should be made carefully.
Botanical — enchanted gardens, unusual plants and magic growing where it shouldn't.
Celestial — stars, moons and mysteries written across the night sky.
Cottage — cosy homes, quiet magic and perhaps the occasional house that decides to wander.
Adventure — unexplored paths, lost places and treasures waiting somewhere beyond the map.
Book — libraries, forgotten stories and books that may contain more than words.
Ocean — deep waters, hidden treasures and secrets beneath the waves.
And somewhere between them all...
there are stories still waiting to be told.
A WORLD STILL UNFOLDING
Asterwyn is not a world that gives up all of its secrets at once.
Some mysteries may have answers.
Some may not.
Some things may appear insignificant until you encounter them again somewhere entirely different.
A symbol.
A name.
A coin.
A door.
A travelling wagon.
Keep your eyes open, Traveller.
Because if Asterwyn has taught its Keepers anything, it is this:
Nothing is ever quite where you expect to find it.
And your journey has only just begun.